01 / 06
speed
How fast time flows through the noise. Same kind of path, a different tempo.
new PerlinDOM({ element, speed: 0.016 })
Organic motion for the DOM. Powered by Perlin noise.
The API, live
01 / 06
How fast time flows through the noise. Same kind of path, a different tempo.
new PerlinDOM({ element, speed: 0.016 })
02 / 06
The seed picks the path. Same seed, same path, every time. A new seed, a new path.
new PerlinDOM({ element, seed: 7 })
03 / 06
Ranges set how far an element may wander, in px or %. It never leaves the box.
new PerlinDOM({
element,
x: { min: -140, max: 140 },
y: { min: -70, max: 70 },
})
04 / 06
Motion never snaps. lerpSpeed sets how softly it eases out on pause and back in on play.
new PerlinDOM({ element, lerpSpeed: 0.03 })
inst.pause()
05 / 06
One number from chaos to order: 1 drifts freely, 0 rests on its spot. Tween it, or scrub it like this.
inst.amplitude = 1.00
06 / 06
The point amplitude pulls toward. Move it and the elements follow, still breathing.
inst.amplitude = 0.28
inst.setTarget({ x: 0, y: 0 })
Ready when you are
npm install @andresclua/perlindom
MIT licensed. Zero dependencies.